RESET_CLIP = 1 << 1,
RESET_OPACITY = 1 << 2,
DUMP_FRAMEBUFFER = 1 << 3,
- CENTER_CHILD = 1 << 4,
NO_CACHE_PLZ = 1 << 5,
} OffscreenFlags;
bounds->origin.y * scale,
width, height));
- if (flags & CENTER_CHILD)
- {
- ops_offset (builder,
- (bounds->size.width - child_node->bounds.size.width) / 2.0 -
- child_node->bounds.origin.x,
- (bounds->size.height - child_node->bounds.size.height) / 2.0 -
- child_node->bounds.origin.y);
- }
- else
- {
- builder->dx = 0;
- builder->dy = 0;
- }
+ builder->dx = 0;
+ builder->dy = 0;
if (flags & RESET_OPACITY)
prev_opacity = ops_set_opacity (builder, 1.0);